Monday, March 16, 2020

Convergence Of Cyriss - A Side Project




This post is going to start a hobby documentary on how to rehabilitate poorly treated used models and salvage an army using hobby skills. It'll also document my dabbling with Convergence of Cyriss from a gameplay perspective. I'm still mainlining Trolls, but I figure I'll play with my new CoC every once and a while. 

Why start Convergence?

I've had bits and pieces of CoC sitting in my closet for years. Maybe a year after release I picked up an original Prime Axiom and Transfinite Emergence Projector basically new in box for like $60 for the two of them, figuring it was a deal too good to pass up.  I also picked up a friends Aurora and Clockwork Angels when he was selling out of the faction (my wife said they were pretty).

In terms of design, they've certainly appealed to me from a gameplay perspective. With the latest release of Orion for the faction they really seem like they have the tools to be able to deal with pretty much anything, which is something PP has been setting as their goal for their limited release factions. I also kind of like the idea that once I've bought into it, I'm basically done with major purchases. It's all about experimenting with the limited toolset as the meta changes.

Also the focus induction mechanics seem really cool. I appreciate the puzzle in each game of trying to mastermind how to make the clockwork like system of getting the focus around to maximize efficiency.  I'm an engineer by trade and the way PP made that clockwork system into a game mechanic really intrigues me.

What made me actually jump into the faction was that I found two separate retail for retail trade opportunities.  Someone was looking to trade CoC for 40k Orks, and was interested in the entire lot I've been looking to offload for years.  I also found someone who wanted nearly all of the Circle I was trying to offload and we worked out equitable trades.  It's always a great value when you can do retail-for-retail trades on models you own to get models you want.  The downside is that the very large lot I got in exchange for my old Orks was largely piles of crap that I had to salvage. Luckily the trade I got for Circle was excellent.

What to do when you get badly treated used models

One mistake I made on my first trade with the Orks for CoC was not asking for pictures of the models I was trading for. Note to readers: Always Ask For Pictures When Trading On The Internet.

This ended up being pretty bad overall, since the models I got were nearly all broken, some of which looked like they were given to a young child to try and paint, and some were clearly nicely done conversions that were then traded to this person who then mistreated them.  My trade was to include an Axis and Lucant, but since the models weren't complete the person included a second version of the models, all of which still required bits orders from PP or just wholesale replacement of the model to get something functional.

Nearly every walking Vector chassis had all their legs broken off at weird angles, and two of the Inverters I got are missing the chain+flail bit altogether.  What's worse is that I found the unit of Reciprocators I received weren't actually glued to their bases. The person used blue sticky tac and then spray painted metallic spray over all of it.

I didn't take pictures before I started fixing everything, but you can see exactly how awkward the pinning/leg reattachment went on some of the jacks, as well as how bad the paint job was:

 
Nothing like sticky tac for getting models on bases!
 
It was actually piled all the way up in huge amounts. Lots of scraping to clean it up.

Talk about a mess.


You can see what lengths I went through to get the legs back on. This was the only way it'd fit.

It looks like a 5 year old was told to pain this guy. The leg in the air was the only leg actually still glued to the model when I received it.

The solution in nearly all cases was simply pinning, lots and lots of pinning legs back after dry fitting to see which pieces went with which broken jacks.  Fortunately I was able to get all my vectors up and stable on their bases.

My unit of Reciprocators were missing the tips of their halberds. These are near impossible to find bits for online, but I ended up going with the Steelsoul Protector spear from PP and luckily I was able to use the tip of the spear as a replacement for the halberds and have it work out nicely.  All in all it was $30 in bits from PP to replace parts either too broken to salvage or bits that were straight up missing. Not terrible, but not great either.

What was worse is that the Clockwork Angels and Auora model I had effectively fell apart over the years they sat in my closet.  My friend had used some really thin pins and apparently a not very good superglue.  I basically re-pinned everything with the Angels, though making sure to use a much thicker paperclip as my pinning.

Thicker pinning = Better Pinning

Between pinning up Aurora, 3 units of Clockwork Angels, and building a fresh Father Lucant, lets just say I never want to build anything like that again. My fingers still hurt from all the pinning I had to do to get those things securely built!
 
Next Steps

Once everything has been built up (I still have a few servitors to do), I'm going to apply basing material and then test out using a metallic spray paint as a base coat. I'll have to paint the base and the basing material black again, but it theoretically allows me a lot of speed up in terms of getting the army painted up quickly.  I definitely like the metal look, and I'm really keen on the idea of an easy to paint faction. 

Gaming Results

I've been wanting to play a Synergy caster since forever and now I have my first opportunity with Syntherion.  He's also got a really nice toolkit and is pretty well rounded. Apparently he's fallen out of favor with the larger meta as very few people seem to be talking about him, but I wanted to give him a shot.

Since I was playing a friend of mine who is just hopping back into the game with a brand new faction (Circle), I decided to avoid some of the more blatant power pieces like the TEP or Axiom, just giving things a go with heavies in Destruction Initiative:

Syntherion
-Corrolary
-Cipher
-Cipher
-Assimilator
-Assimilator
-Inverter
-Diffuser
Optifex Directive
Algorithmic Dispersion Optifex
Algorithmic Dispersion Optifex
Elimination Servitors
Elimination Servitors
Attunement Servitors
Attunement Servitors

I squared off against Tanith running

Feral
Stalker
Loki
Reeves of Orboros + UA
Skinwalkers + UA
Wolves of Orboros + UA
Gallows Grove x2

Unfortunately for me the first time I put CoC on the table I had…performance issues.

I initially thought that being a WM veteran of over 15 years I'd be able to master the Focus Induction mechanic in my first game. I was wrong. We weren't playing on clock since my friend isn't really used to the game yet, but if I was on clock I'd have surely clocked out given the amount of time it took me to figure out how to allocate and induct in the right order to accomplish everything I wanted to in each turn.

I was actually holding my own fairly well in the game, but a missed Magnetic Hold screwed up my plans and then after charging in on the Feral+Loki on my feat turn, I didn't realize a mistake: I charged in where I'd trigger admonition, but this charge was the last activation for me in the turn – meaning the Stalker with Admonition could move to threaten Syntherion and not worry about anything else coming in.

I also was bad at contesting when I easily could have multiple times, so rather than having to take the assassination victory, my opponent just had to kill an objective and survive a free strike to move Loki into another zone to win on scenario.

After the game I realized that taking a single TEP in the list would dramatically improve my ability to handle the 20+ infantry on the table, allowing me to better focus on getting up in the trading game.

So basically Destruction Initiative = 1 TEP minimum, at least to start.  Given how excited I am to play with that piece, let alone the possibility of a few lists running two of them, this seems like a good general principle to start with.

Sunday, March 15, 2020

Night In The Tower

When I was a young boy, my parents told me there were no such thing as ghosts. Growing up I really believed that. That's pretty crazy, right? Now we know ghosts are quite real and many famous trainers specialize in training the ghost-type Pokémon. It was Professor Oak and Elite Agatha who first speculated the existence of the ghost-type and it was because of their theories and the strange happenings going on at Pokémon Tower that they sent me, and Blue before me, to investigate and uncover the truth. I don't know what Blue endured within the tower before I got to Lavender Town, but I know he realized the prototype Silph Scope was absolutely necessary to see just what was really going on inside. I didn't know what I'd find inside, but I was confident that it wasn't going to be ghosts. They weren't real.
Professor Oak had sent me some urgent messages that I picked up at the Pokémon Center in Lavender. They sounded quite desperate. Apparently some of the other field research teams that he had dispatched to the tower had met with disaster. They had all abandoned the project. The rumors around town that whatever was going on inside the tower had involved Team Rocket somehow which I'm sure prompted Blue to take action in Celadon. It also explained why the Silph Scope was found among their stolen experimental devices in their headquarters.
"The tower is closed to the public until further notice," the attendant at the front counter told me as I entered the site. "Mr. Fuji is quite adamant that no one else be allowed to enter until a thorough investigation has been conducted."
"I was sent by Professor Oak," I stammered, hoping it would give me enough credibility to proceed.
"So were most of the others," she replied. "They didn't last very long inside. Neither did those Team Rocket members who forced their way in soon after. The tower is too dangerous right now."
"How so?" I asked. I knew the tower was used as a memorial for Pokémon that had passed on, but all the chatter around town of ghosts lurking in the darkness just seemed ridiculous to me. Ghosts weren't real.
"There was a team from Saffron City that went in about a week ago. Not a single one of them has come back. I personally won't even set foot on the first step up those stairs," she said motioning to the large winding stairway that worked its way up the floors of the tower. "Just forget about it and go home. I'm sorry if you lost a Pokémon dear to you, but it's just not safe up there."
She wasn't going to budge on the issue, but as far as I knew the tower was an open building day and night. There was no front gate, no locked doors, nothing to bar entry once this attendant had gone home for the night. Professor Oak's researchers had failed. Team Rocket had fled. Blue certainly wasn't inclined to come back after whatever happened to him. Not to mention a team of investigators from Saffron City had disappeared inside not too long ago. I needed to know what was going on inside and I was the only one with a Silph Scope that Blue assured me was necessary. So I waited patiently discreetly down the street from the path winding up to the Pokémon Tower and waited for night to fall.

As I had surmised, the tower was completely unguarded at night. The troubling rumors and the fact that it was a Pokémon graveyard probably kept most of the townsfolk far from the tower at night. I was the only one dumb enough to set foot inside after dark, and as soon as I stepped off the stairs my heart was racing. Even though it was early May and summer was just around the corner, the air was chilled. Even so, I was sweating up a storm as I crossed the first floor towards the next set of stairs leading up to the third floor.
The tower was dimly lit. Small candles burned on the memorials that were left for lost Pokémon, but there was no other light source. There were windows along the edges of the tower, but for some reason the moonlight was not making its way inside. As I passed by the memorials, I wondered, who had lit these candles if no one was allowed up here? I convinced myself that it must have been the team from Saffron City that were still lingering in the tower for whatever reason. I tried not to ask myself how they had survived for a week without access to food or water. Certainly they must have brought enough supplies. Right?
As my nerves began to falter, I popped the Silph Scope down over my eyes and glanced around. I was hoping they'd allow me to see better in the darkness, but sadly they did not. Everything looked normal through the lenses of the Silph Scope. Still, I wouldn't take them off now that they were on. They brought me some small amount of comfort and that was enough to get me to take those steps up to the next floor. It made me feel safe at first, but that began to dwindle with every passing moment spent in the tower.
Every passing step up across the floors of the tower and I felt a huge weight on my stomach pressing down and making me feel ill. I began to grow more and more terrified, jumping at every shadow flickering in the candle light. Eventually I felt like I was moving at a snail's pace as I made my way up the flights of stairs and across each new floor. It was deathly silent in here. Aside from the lit candles, that I hoped were being maintained by the Saffron crew, there was no sign or sound of anyone else inside. I felt tremendously alone.
It wasn't until the third floor that I realized I wasn't alone. I tossed out Dustin's Poké Ball and he was instantly on alert. I don't know what spooked him, but it didn't reassure me much. Still, I was glad to have the company as Dustin pressed forward one step ahead of me. Thanks to knowing the useless Pokémon move "Flash" Dustin's eyes managed to illuminate the darkness just a bit better than the candles, but a gloom still clung to the place.
I was certain we were being watched and Dustin seemed to agree. His eyes darted from corner to corner, lighting them up like a flashlight. As we progressed he would often stop and jerk his head around to peer into the corners behind us, as certain as I felt that there was something there. Neither his psychic prowess or my Silph Scope revealed anything, though. Whatever was lurking out there was quick to elude us and by the fifth floor, I think Dustin was making me more nervous than comforted with his erratic scanning of every dank nook and cranny of the tower.
Stepping off the stairs to the sixth floor, I could hear faint laughter or perhaps weeping coming from the final floor above us. It froze Dustin and I in our tracks. I saw him tilt his head as he reached out to probe with his mind. I envied him a little, but he didn't seem reassured much by whatever his psychic scan revealed. The noises from above confirmed that we were not alone and that disturbed both of us. The hairs on my neck were standing on end and my entire skin was covered in goosebumps by this point. I could see my breath in front of my face in the dim candle light, even though it really shouldn't have been that cold. Every instinct in my body told me to run back down the tower and out into the safety of the moonlit night, but I'd come too far. I'd faced down Team Rocket just two days ago and I wasn't about to let some laughing or weeping creature scare me away from this tower.
I almost wish it had, though. What awaited above in the darkness haunts me still. I've never seen anything like it before or since. As Dustin and I crossed the threshold of the seventh and final floor of the tower, we found ourselves surrounded by bodies - human bodies. They were strewn about the room like rag dolls that had been tossed aside, draped up against the walls and memorials, unmoving in the flickering candle light. The laughter, and I was confident it was laughter now, seemed to be coming from all around us. I couldn't tell if it was coming from one of the bodies on strewn across the floor or not. It wasn't until I looked at Dustin, who was staring intently up at the ceiling, that my stomach dropped and I slowly followed his gaze upward.
"Have you come to play?" A young woman was clutching the ceiling like some kind of spider or lizard, crouched on all fours, but staring down at us from across the room. Her face and neck were contorted in ways that didn't look natural or comfortable and her mouth was in a wide, sneering grin. "My other dolls are broken now, and this one will soon be useless, too." The voice was seething, but held a hint of laughter.
The girl dropped from the ceiling like a rock, but managed to contort herself in midair like a cat to land soundly on her bare feet and the palms of her hands. I could see she was wearing what remained of a very tattered dress, or perhaps tattered red hakama of a shrine maiden. Her wiry black hair fell around her face like a frame, but her grin did not change from the mocking crescent moon she held when we first saw her on the ceiling. "Answer me!" She insisted.
"I'm not here to play," I shouted back. I don't know where the words came from because I was trembling with intense fear.
"You never had a choice!" she screamed and rushed forward at insane speed. Fortunately Dustin raised his right hand, a pendulum forever swinging in his left and the girl was thrown backwards across the room, slamming harshly into the wall. It was then that I saw it through the Silph Scope. It wasn't the girl that Dustin had attacked, but something inside her. A dark purple mass was attached to the girl and I could see the grin fade from her mouth as it began to coalesce behind her.
"Help me," she gasped in a strained, but normal sounding human voice.
"Dustin! Hit it again!" Dustin took a step forward with his palm extended and I could feel a shock wave of his Confusion psychic attack blast whatever creature had hold of this young woman. This time she was freed entirely and her body fell to the floor in a heap. What remained was a round, dark purple Pokémon with large eyes with red sclera surrounding little black pupils. It held that same sickly wide grin that was splashed horrifically across the girls face. I was looking at a ghost - a ghost Pokémon which until recently had only been theorized.
It looked at me and Dustin with some disbelief behind its twisted grin. It apparently didn't expect to be pushed out like that. Dustin protectively stood between me and the creature. Before my eyes, two more creatures materialized out of apparently thin air. One of them a gaseous purple and black ball with eyes and a mouth, the other a floating purple apparition with two detached purple hands floating in front of it. I was all but locked up in terror at this point, but Dustin and I both knew that I was in danger.
Dustin sized up the opponents squarely. His gaze passed from one to the other. Finally I urged him to action. He hypnotized the gaseous orb which the Pokédex would come to identify as Gastly and it slowly drifted down to the floor in sleep. I quickly tossed out a Poké Ball to capture it if I could and get it off the battlefield. I didn't have time to see if it was successful as the apparition with disembodied hands lunged forward with a gigantic tongue rolling out of its gaping maw. It looked as though it were going to lick Dustin, but he was having none of it. Confusion absolutely decimated the apparition later identified as Haunter. It left only the original creature, the leader of this mischievous trio, staring coldly at us across the room.
Dustin and the Gengar appeared to be having some kind of intense staring contest and for a moment I wondered if they were engaged in some kind of psychic battle. It was unfortunately too late that I realized this ghost Pokémon was using one of my beloved techniques against us! Dustin was sound asleep and this creature was somehow feasting on his dreams and gaining strength. How could I have been so stupid? I fumbled for Dustin's ball to withdraw him and protect him, but before I could, a faint sound came trickling in from somewhere. It was the soft sound of a flute.
I didn't have time to be puzzled by this because Dustin was instantly awake and taking action. He leaned forward to send a final blast of Confusion at the Gengar which squealed in pain and then suddenly vanished into the night. The candles flared up dramatically, enveloping the whole room in bright light before returning to a normal, healthy glow. The gloom that had been hanging around this place had been lifted. I saw the faint blinking light of my Poké Ball and knew I had captured that one gaseous orb. I took a deep breath and felt like a huge weight had been lifted. I'd forgotten completely about the faint flute music.
"Are you all right?" I asked rushing over to the young woman who had been tossed backwards by Dustin's psychic attack.
"I am now," she said in an exhausted tone. "Thank you."
I didn't really know what to say. Dustin had done most of the work. I had been practically frozen in fear. I helped the woman to her feet. She looked around at the other bodies. She frowned.
"They are alive," she said. I wasn't sure how she knew what I was asking in my head. "I can sense them breathing, dreaming. They are just weak. That Pokémon was playing with us like toys and draining our energy. We might not have made it much longer if you hadn't shown up." Her voice was raspy and quiet.
"Stay here with your friends," I said. "I'll go get help."
"No need!" came a loud voice from the stairway. Dustin, the girl and I all snapped our heads in his direction, surprised by the announcement. Standing at the stairs, we saw an old, bald man in a kimono beside an old woman in a purple and white dress leaning heavily on a cane. The man looked genuinely ecstatic while the woman had a dark grin spread across her face. "We saw you come in armed with that scope there and knew we had to follow. I'd been waiting for Agatha here for days to help me investigate the tower and it appears her predictions were correct. There were ghost-type Pokémon in here!"
"May I?" she asked, pointing at the Poké Ball that now held Spectre the Gastly. I handed it to her. I'd like to reiterate, I had no idea who I was talking to at the time. As a newcomer to Kanto, I didn't realize I was in the presence of two well known authorities on Pokémon in the region, one of them a member of the Elite Four. All I knew was I was exhausted from this ordeal and they were here to help. It had been a long night. In my exhaustion, I never even noticed the flute clutched in the old man's hands.

Current Team:
Attacks in Blue are recently learned.




Current Team:
Bill's Storage: Kiwi (Pidgeotto), Vesper (Zubat), Spectre (Gastly)

Old Man Daycare: Charlie (Pidgey)

Thursday, March 5, 2020

I Am Alive Download For Free

I Am Alive Download For Free


SCREENSHOT





System Requirements Of I Am Alive Download Free

  • Operating System: Window XP/ Vista/ Window 7/ Window 8
  • CPU: Intel Pentium 4 or later
  • RAM: 1 GB
  • Setup size: 1.8GB
  • Hard Disk Space: 2 GB













Cyberpunk 2077 | Release Date,Trailer, Gameplay, News And More.


Cyberpunk 2077 game, cuberpunk 2077 release date, cyberpunk 2077 gameplay, cd projekt red,

Cyberpunk 2077 | Release Date, Trailer, Gameplay, News:

Cyberpunk 2077 is expected to release in 2019 and the publicity is just going to fortify as we take in more about CD Projekt Red's next open-world RPG. Subsequent to taking a profound plunge to discover every one of the points of interest we could in its long gameplay make a big appearance, we discovered that that was only a tip of an iceberg - anticipate that Cyberpunk 2077 will have about the same number of missions as The Witcher 3. Gratefully, you don't need to sit tight for the following enormous information dump from the studio to discover more as  Pro-GamersArena has compiled everything you need know about the game including latest news, trailer, gameplay, release date and more...

Quick Facts :



  • Release Date: TBA
  • Developer: CD Projekt RED
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows
  • Engine: REDengine 4

What is Cyberpunk 2077?


On the off chance that you were expecting a science fiction enhanced variant of The Witcher, you might reel at this moment. Cyberpunk 2077 is an all-new IP from CD Projekt Red, trading Geralt's dream setting for one with a brilliant, neon science fiction stylish. Cyberpunk 2077 utilizations the first-individual point of view to put players solidly in the boots of a low-level weapon for-contract on the cutting edge boulevards of Night City, and it likewise functions admirably with the amusement's propensity for quick paced gunplay. So, 2077 is a long way from a straight first-individual shooter: discourse drains flawlessly into the investigation, hacking and designing abilities can get all of you sorts of spots shouldn't be, and there is even a pack of non-deadly (or just non-weapon) alternatives for battling. In addition, there is still a touch of third-individual amid scripted cut scenes and driving around the city. Remember that all that we've seen so far is liable to change, however, it's all extremely encouraging.

Cyberpunk 2077 trailer – How's it?







The second trailer for Cyberpunk 2077 is an obvious contrast to the main: it was made inside the preoccupation engine and shows scenes from the entire route crosswise over Night City, as opposed to the essential trailer which was worked with CGI and happened generally speaking in one super-moderate development minute. We see distinctive scenes of life, spreading over from a cable car auto to a city street to inside a corporate office, and a storyteller instructs us concerning how things kinda suck around here yet people keep sticking in at any rate. Turns out the storyteller is our principal character 'V' which we will play or one possible shape, and things quickly uplift with scenes of colossal weapons, lifted shootouts, and auto seeks after. 

Cyberpunk 2077 Gameplay Preview.

Cd Projekt Red RPGs gave you a really conventional take a gander at the universe of Cyberpunk 2077 amid Microsoft's meeting. While past CD Projekt Red RPGs have constrained you to play as a solitary character, Geralt, who you couldn't tweak in appearance, Cyberpunk will give you finish control of your character. You can be either a male or a female cyberpunk, and you can likewise change more granular highlights, for example, hair compose and shading, and in addition including tattoos. Regardless you'll be called 'V' however, that part doesn't change.







The game is set in 'Night City', Located about somewhere between Los Angeles and San Francisco, a tragic megacity loaded up with flying autos, high rises, and obviously sorted out wrongdoing. 

It appears as though the game will depend on you keeping different groups in this city upbeat as you play. From the get-go in the demo, we have demonstrated a group pioneer called 'Drax', who gave us a vocation finding a stolen bit of military equipment and getting it into his criminal hands. 

In spite of the fact that we got the impression you could pursue the road group yourself, our demonstrator included a corporate specialist in the mission's story with the end goal to get the assets to only buy the bot from the pack. 


We just got a little gander at the gear that is accessible in the diversion, however it would seem that there's a monstrous blend of firearms to purchase, overhauls you can buy for existing weapons, and inserts you can buy to upgrade your very own capacities. 

One especially gross and dreadful arrangement of foes had a large portion of their appearances missing with the goal that they could introduce a Splinter Cell-style set of sparkling red eyes. 2077 is a grimy and chaotic world, and it's each piece the grown-up focussed experience we've generally expected from an engineer like Projekt Red. 

When we got into the meat of the mission, it exited no doubt as far as we can tell this is a firm mixture among RPG and shooter, as opposed to a shooter with RPG components. which is gonna be F**king cool!!

Cyberpunk 2077 owes a ton to this great science fiction establishment, however the execution of its open world places it in another class completely. So it's entirely evident that everybody is extremely eager to investigate the 'Night City' of Cyberpunk 2077.

That's all we know about Cyberpunk 2077 till now, but as soon as we get any news we will let you know, Till then keep sharing and stay in touch with 'Pro-GamersArena', " THE PRO-BROS ARENA"

Square Tiling Of A Sphere, Part 3/3

In the previous post I described how I learned about the cube/sphere geometry so that I could put a square grid on a sphere. I ended up spending too much time on that, because it turns out the mapping from cube to sphere wasn't as useful as I had thought. This happens to me sometimes, where I find something fascinating, spend a lot of time on it, and it turns out to be not that important.

As the final step in learning how to work with square tiles on a sphere, I wanted to make something on the sphere. I decided to make a dungeon map.

Dungeon map on a sphere
Dungeon map on a sphere

Despite my interest in procedural generation, I've never made a dungeon map before. I wasn't sure how hard it would be to work with the cube/sphere geometry so I decided to keep the dungeon part of it simple. I started out making a dungeon on a single square face of the cube, and was hoping I could easily extend it to work on the entire cube. It worked out but not without some missteps. I think geometric dungeon-making techniques like binary space partitioning may be more difficult in the cube/sphere map than graph-based techniques like Delaunay triangulation or graph grammars, but it's hard to know until someone tries them.

I wrote my notes about making a planet-shaped dungeon.

Thoughts:

  • extending a square grid to a sphere is not too hard, as long as the player is mostly looking at the grid and not the sphere
  • the 8 corners of the cube are problematic, and it's easiest if you can have the player avoid them
  • some algorithms will extend to the cube/sphere much more easily than others
  • sometimes instead of modifying an algorithm to work on the cube/sphere, it's easier to have an algorithm pretend it's on a flat surface and then "fold" the coordinates onto the next side of the cube

I think that's it for this little exploration. It was fun and I learned a lot but I'm ready to move on to another project.

Wednesday, March 4, 2020

Christmas 2018

Thank you all so much for everything this year. It means so much to me that you are all enjoying and contributing to the show. Sarah and I wish you all the best holiday season ever.

Paul Rickards Pen Plotter site
Puerto Rican Christmas music from Eugenio
More from Eugenio
A little bit more from Eugenio 
Pixel Advocate Podcast
Waveback Podcast
Gal Walks Into A Comic Shop Podcast 
Bill's The Escapist website

Ep 28: Grimdunk Is Live!

Ep 28: Grimdunk is live!
We talk with Mike Hobbs about Warhammer 40,000 and his new fantasy wargame project.

https://soundcloud.com/user-989538417/episode-28-grimdunk

Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

Follow Mike on Twitter @wargamer_mike or his blog http://mikehobbs.co.uk/

Other companies we mentioned:
McVitie's Dark Chocolate Digestives http://www.mcvities.co.uk/products/chocolate-digestives
McVitie's Chocolate Hobnobs http://www.mcvities.co.uk/products/hobnobs
Sachertorte https://www.sacher.com/en/original-sacher-cake/
Previous Episode with Mike https://soundcloud.com/user-989538417/episode-15-in-my-day
Oldhammer https://soundcloud.com/user-989538417/episode-3-everything-oldhammer-is-new-again
Oldhammer II https://soundcloud.com/user-989538417/episode-22-give-me-lead-til-im-dead
Meeples and Minatures with Jon Tuffley https://www.youtube.com/watch?v=iH4MJlW8vHk




Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.