With Cosmoids TD I want to return to writing weekly blog post to give you a glimpse of the development process. So here we go.
The first step of making a game is to choose a genre or multiple genres that you want your game to be. For Cosmoids TD that genre is obviously Tower Defense with a mix of "Pokemon" which is a Role Playing Game.
This provides a sort of guideline for building your game. After you have figured this out you can have a good idea of what are the different components that your game will need. These components will be a part of your first prototype.
Your first prototype should give you an early glimpse of how your game will play. At this point you shouldn't care too much about graphics since you are still figuring out the controls and feel that you want.
Prototype Work In Progress |
So here are the first items I have for the Cosmoid TD Prototype and my progress on them:
- Create new project in Unity (100% Completed)
- Create Player Avatar Graphic (100% Completed)
- Put Player Avatar on Level (100% Completed)
- Player Avatar must be able to move to different spots on the map (100% Completed)
- Create Cosmoid Starter Graphic (100% Completed)
- Put Cosmoid Unit on Level (100% Completed)
- Enemy Units must be able to travel down a path (100% Completed)
- Create UI for showing the player's Cosmoids (100% Completed)
- Be able to place your Cosmoids into a spot in the map (100% Completed)
- Add a basic Attack (100% Completed)
- Enemy units can take damage and have a life bar (100% Completed)
- Be able to change a units spot on the map (See next blog for more progress)
- Be able to capture a weak enemy unit (See next blog for more progress)
As I work on the game I will update this page, on my next blog post I will post about some ideas I have that will make Cosmoids TD different from Pokemon Tower Defense.
Thanks for reading and playing my games! See you next time! As always, let me know what you think!
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